Celtic Code

Celtic Code is one out of three Starter Expeditions. It focuses on Research, but can still offer some benefits to players seeking other benefits. Rumor has it that Celtic druids set up a sect here a long time ago - the player is tasked with finding their Druidic Stone Circle.

Introduction
The player is given the opportunity to read the game's tutorials and play the tutorial encounters. These can be skipped.

Layout
The island is small, containing around 15 event nodes.

Nodes

 * The island will always contain exactly 1 empty node, which is guaranteed this expedition's Hidden Hoard. (Can also on occasion give 2 empty nodes.)
 * This expedition will always contain exactly 1 Supplies node, giving 3 additional Supplies.
 * The island will always contain exactly 1 out of 3 available Treasure nodes.

Forest Cliff
The crew finds a huge cliff, and can make an Athlete or a Naturalist climb. They can choose to increase the odds of finding the Druid Quartz, Ammonite Fossil, or Sun Stone.

Ancient Woodlands
The crew finds a swamp, and can make a Naturalist check to select a focus for their search. They can choose to increase the odds of finding the Clear Amber, Ammonite Fossil, or Stegoceras Skull. The crew may also instead find a Halloween treasure, including but not limited to Will-o'-the-wisp.

Keeper of the Grove
You will face a boss encounter with the Wolf Druid.
 * Resolving this encounter with will reward you with extra  and, and the druid will help you find the treasure. (33% Celtic Cross, 33% Green Runestone, 33% Celtic Leaf).
 * Resolving this encounter with will reward you with extra  and the druid will accidentally tell you about the treasures. (50% Celtic Cross, 25% Green Runestone, 25% Celtic Leaf).
 * Resolving it with will make the druid mad, and you won't get anything from this challenge.

Finale
The expedition is over when the crew reaches the Druidic Stone Circle. Here, the player's rival, Matthieu Rivaleux has already arrived to take the menhir ahead of the player, and sends one of his crew members to keep them busy. This is a level 2 Encounter with either Amir or Cassandra. Depending on Attitude in which the player ends the encounter, they are given either no bonus, 1 Study token, or 2 Study tokens and a permanent +1 bonus to each character's Speech Power. In each case, the player is visited by a druid and asked for their aspirations: If the party leader is greedy, if they will do anything to become famous, or if they are obsessively curious, they force the choice aligning with their trait upon the player and there will be only one option.
 * To be a wealthy and successful adventurer gives 3 Collect tokens and a 75% chance of getting the Celtic Horned Helmet Treasure, and 13% of each of the others.
 * To become the most famous and respected explorer gives 3 Campaign tokens and a 75% chance of getting the Baryonyx Claw Treasure, and 13% of each of the others.
 * To know everything there is to know gives 3 Study tokens and a 75% chance of getting the Sea Sapphire Treasure, and 13% of each of the others.