Equipment

Equipment are items which can be assigned to explorers to improve their performance on expeditions.

= Item Types= There are three types of equipment: trinkets, offense, and defense. Each explorer has a limited number of slots designated for each type of equipment. Explorers can equip one of each at level 1, and gain an additional trinket slot as they level up. To equip a piece of equipment to one of your explorers, drag it onto an empty slot of the appropriate type.


 * Offense type items increase Attack Power and/or Speech Power, which help deal more damage to opponents in combat.
 * Defense type items increase Armor, Speech Defense, and/or Grit, all of which help mitigate the amount of damage your opponents deal to you in combat.
 * Trinket slot items have various effects, ranging from purely combat-focused items to items that give your character various Perks to help in out-of-combat situations.

= Equipment Shops= Most equipment is bought during the preparation phase in one of the three available Item Shops, by spending the Gold you've accumulated on your expeditions. Each shop can be leveled up with Gold to unlock more items.

Equipment that is no longer needed can be sold to the Equipment Shop for 75% of its price in Gold. If you later regret your decision, you can buy the item back for this reduced price, but only during the same Preparation phase in which you sold it. The reverse is not true: if you buy an item, immediately selling it will only get you 75% of its price back.

Red Square Market (Moscow)
This store is unlocked from the start of the game. Basic Offense and Defense items are sold here, as well as a wide selection of Trinkets.

Shop Upgrade Costs
This shop has 5 levels. Its upgrades cost 50/60/100/150.

Downtown Shops (New Orleans)
This store can be opened as an option after completing your second Expedition. It focuses on items empowering your crew members' basic Devious and Friendly powers, but also has a limited selection of Trinkets for sale. Unlocking this store also opens the Entourage Hall in San Francisco.

Shop Upgrade Costs
This shop has 3 levels. Its upgrades cost 80/140 Gold.

The Oman Bazaar (Muscat)
This Shop is unlocked along with the Entourage Hall in Constantinople. Various Trinkets are sold here.

Shop Upgrade Costs
This shop has 3 levels. Its upgrades cost 100/150.

Outback Supplies (Sydney)
This shop can be opened as an option after completing your third Expedition or with the Hyperspeed Airship research paper from the Engineering tree. It focuses on Offense items enhancing your crew members' basic Attack when faced against opponents who are in a certain Mood, but also has a limited selection of Trinkets for sale.

Shop Upgrade Costs
This shop has 3 levels. Its upgrades cost 100/200 Gold.

Secret Shop
This store is unlocked through completing the Research Paper Hyperspeed Airship. It contains very expensive epic Trinkets and Defense equipment.

Shop Upgrade Costs
This shop is unlocked at max level.

Defense
=Expedition Traders= Certain Expeditions will have a Trader icon on one of its nodes. These Traders will usually sell you Supplies at a cost of 1 Resolve per 4, but might also have some special items available. These items can only be purchased with Gold, so if you leave for an Expedition to one of these areas it might be worthwhile to not spend all your Gold during Preparation.

Highlands Trader
All items are sold for 30 Gold, but randomly one of the items will be on sale for 15 Gold the first time it's bought. They have different actual values and can be sold back for 75% of that value between missions.

Caribbean Trader
All items are sold for 50 Gold. They have higher actual values and can be sold back for 75% of that value between missions.

Egypt Trader
All items are sold for their exact value. The shop additionally sells a Treasure for 50 Gold. Unlike the Highlands and Carribean traders, the Egypt trader is not a guaranteed spawn.

= Random Event Equipment= These items can be obtained through various means, usually by meeting specific requirements or making specific choices during events.

= Starting Equipment= These items cannot be obtained after the start of the game. Each crew member starts with a predetermined set of these items, one of each type.

Patch History
Patch 17: - You can now unlock Muscat, hosting a trinket bazaar in the Middle east. Patch 15: - Moondisk worth 375 now. Patch 13: - Lute gives Storytelling instead of Astonishing. Patch 11: - Trinkets are cheaper and weaker. Removed a lot of the weird side effects. - Trowel and Broom aura reduced to -10 Speech Defense. - Tactician notes reduced to 15% Attack boost. - Selling price of items is now 75%. - Offensive items are stronger, decent and good offensive items are 33% cheaper. Patch 10: - Equipment shops now level through Gold. (changed from Status) - Rose gives the Beguiler - Beautiful Smile perk instead of Beguiler - Storytelling. Patch 9: - Defensive items have a bigger disparity between their first and secondary buffs. Patch 5: - A new trinket in New Orleans: The Spyglass. - A lot of trinkets have their price down, usability improved, and usage simplified. - Trowel and Broom boost fixed to melee range, and power decreased to -20 Speech Defense. Patch 4: - Buff gained from gloves in Sydney now add 40% damage instead of 25% damage.