Hojo Fumiaki

Stern guy from Kyoto with an anger management problem. Determined to use this energy as good as possible, he picked up exploring... and cleaning! Prefers to be called by his family name.

Summary
Hojo is a defensive scout with good defences and strong moves if used right

Hojo works great switching and controlling the mood. He does great in or  crews.

Recommended crew: go or  with Phailin and Jan-Piet.

Captain Perk
Sensei: All crew members gain. when a level 3 succeeds on the.

Hidden Characteristics
Hojo:
 * is brave.
 * is dead serious about everything.
 * his wrestling name is La Escoba Furiosa.
 * is an Aquarius.

Campfire Cards

 * Eureka! (shared with Suh Min-Jeong) - Gain.
 * Work the Wits (shared with Wang Yu) - Gain for each level of,  and  in your crew.
 * Raising the Bar

Personal Campfire Story
Raising the Bar:
 * On playing the personal story card, Hojo starts categorizing your teams finds until asked if there's a problem. Hojo will then select one of the remaining crew citing he 'doesn't think [they] are an adequate explorer'.
 * During the next expedition the chosen crew will now be wary of Hojo and gain a new perk
 * During the third expedition Hojo has had enough and the chosen crew becomes Hojo's Opposite while Hojo becomes wary of them in turn unless they have at least 3 perks in all of Quick Thinker, Naturalist and Tactician, in which case they Like him and he likes them and you get some tokens (this can be achieved using the perks he gives as part of the card).

Patch History
Introduced with The Emperor's Challenge DLC.